Counter-Strike 2 Update

CS2 update · Community Announcements ·

Valve published "Counter-Strike 2 Update" on 9 September 2026 in Community Announcements. In the 7 days after it, prices across four venues moved −1.4 %, −0.3 % beyond the trend of the week before. A typical week moves under 0.1 % either way on the same measure. A read is a comparison with a date, not a cause.

Prices, 7 days after−1.4 %7 of 7, final
Beyond trend−0.3 %
Biggest slice move−2.7 %Cases
index, 7d after vs before−1.8 %median before, points 50.67 · median after, points 49.74

What this update did to prices

to , all 7 days in. Final.

In the 7 days after this post, CS2 prices across Buff, Skinport, CSFloat and Market.CSGO moved −1.4 %.

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Take off the trend the week before was already running, and the move is −0.3 %. The biggest move beyond its own trend: cases, at −2.7 %. A comparison with a date, not proof the post caused it.

PictureNameMovedTrend predictedBeyond trendNames
Whole market−1.4 %−1.4 %−1.1 %−0.3 %all
Knives−0.5 %−0.5 %−0.9 %+0.4 %11982
Gloves−1.9 %−1.9 %−1.3 %−0.6 %1828

The market's move and the first slices are open. The trend and the move beyond it for every slice are on a free account.

See every slice's depth
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Cases−2.3 %−2.3 %
Stickers−1.2 %−1.2 %
Souvenirs−1.6 %−1.6 %
Weapon skins−2.1 %−2.1 %
Market afterthe days after the post, the venues' daily prices
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Across Buff, Skinport, CSFloat and Market.CSGO, the market moved −1.4 % in the 7 days after the post. The week before the post was running at a pace that predicted −1.1 %, so the post's own share is −0.3 %. An ordinary week reaches ±1.00% on the same measure, so this reads flat. 36% of the skins that moved went up. A comparison with a date, not proof the post caused it.

Index read to
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The PatinaAI market index's median over the seven days after the post was 49.74 points against 50.67 over the seven days before: −1.8 %. A typical week moves under 0.1 % either way on the same measure, the drift this read has to beat. The post's own day is left out. A comparison with a date, not causation.

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The item types and weapons the post names, in the order it names them. A word match, not a reading of the post.

The postCommunity Announcements ·

[ MAPS ]

Cache

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Fixed various gaps in map.

Fixed a wallbang spot on B site.

Added a missing competitive CT spawn point.

Added additional T spawn points.

[ MAP SCRIPTING ]

Reworked CSPlayerCamera:

Renamed it to CustomPlayerCamera.

Added GetPlayer, GetMode, SetMode, and SetFollowConfig.

Deprecated IsEnabled, SetEnabled, and SetIsControllingAngles.

Added an 'observable' property to custom_hud_layout that controls whether an observer sees the UI as the spectated player sees it. Defaults to false.

Fixed several bugs related to stale custom_hud_layout state when changing spectator targets.

Added top-level custom_hud_layout classes driven by client state:

HUD_BUYMENU_VISIBLE

HUD_SCOREBOARD_VISIBLE

custom_hud_layout now always draws on top of the base HUD.

[ MISC ]

Chat is now encrypted in demo files using the same rules as CS:GO :

Team chat is no longer readable when playing back demo files.

Global chat is only readable in demo files when played back via the in-game watch UI.

Read the post on Steam. Text as Steam's news feed serves it.

How these reads work

How to read the number

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The read compares the market index's median over the seven UTC days after the post with the seven days before it, the post's own day left out, and needs at least three published days on each side. The same measure taken on every day of the series is the drift a typical week shows; a read inside that drift is the market doing what it was doing. Neither is proof the post moved anything. The composite is on the market report, every basket under the indexes, and every update is on one list.

How the move is measured

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Each venue's daily asks, the last snapshot before the post against the latest one: per venue the trimmed mean change over every name priced on both days, then the mean over the venues. The trend is the same slice's move over the week before the post, scaled to the same number of days. Names counts a name once per venue. A slice with fewer than 20 names on a venue skips that venue.