Rush Hour

CS2 update · Community Announcements ·

Valve published "Rush Hour" on 22 September 2026 in Community Announcements. In the 7 days after it, prices across four venues moved −1.7 %, −0.2 % beyond the trend of the week before. A read is a comparison with a date, not a cause.

Prices, 7 days after−1.7 %7 of 7, final
Beyond trend−0.2 %
Biggest slice move+1.9 %Cases
index window not coveredno read

What this update did to prices

to , all 7 days in. Final.

In the 7 days after this post, CS2 prices across Buff, Skinport, CSFloat and Market.CSGO moved −1.7 %.

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Take off the trend the week before was already running, and the move is −0.2 %. The biggest move beyond its own trend: cases, at +1.9 %. A comparison with a date, not proof the post caused it.

PictureNameMovedTrend predictedBeyond trendNames
Whole market−1.7 %−1.7 %−1.5 %−0.2 %all
Knives−1.1 %−1.1 %−0.8 %−0.3 %12107
Gloves−1.6 %−1.6 %−2.3 %+0.7 %1834

The market's move and the first slices are open. The trend and the move beyond it for every slice are on a free account.

See every slice's depth
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Cases−1.6 %−1.6 %
Stickers−1.7 %−1.7 %
Souvenirs−3.0 %−3.0 %
Weapon skins−1.9 %−1.9 %
Market afterthe days after the post, the venues' daily prices
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Across Buff, Skinport, CSFloat and Market.CSGO, the market moved −1.7 % in the 7 days after the post. The week before the post was running at a pace that predicted −1.5 %, so the post's own share is −0.2 %. An ordinary week reaches ±1.00% on the same measure, so this reads flat. 33% of the skins that moved went up. A comparison with a date, not proof the post caused it.

Index read to
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The index has no read for this window: it needs at least three published days on each side of the post, between 2026-09-15 and 2026-09-29, and the composite has fewer. A post from the last week reads once the days publish.

Mentions1 named
music kits

The item types and weapons the post names, in the order it names them. A word match, not a reading of the post.

The postCommunity Announcements ·

Put your foot on the gas and floor it. Welcome to Rush, a new fast-paced 3v3 queued mode for CS2. Experience the push and pull as you advance through a gauntlet of randomly-selected battle arenas, and dominate your opponent to win the match!

Make the most of your limited budget and precious time to clear the objective. Control the tower when you eliminate the enemy team (or time expires) to win the round.

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Run the gauntlet of battle arenas to capture the enemy castle and win the match. The battle arenas are randomly selected each time you play, so no two matches are the same.

Keep track of your wins and compete for bragging rights with the Rush friends leaderboard!

Pick, Pick Pick, Pick

We think that if you spend a lot of time developing strategies on a map, you should have a chance to benefit from that investment. So today we're changing the process for getting into a map in Premier--instead of banning down to a single map, teams will vote to pick two maps each. After all four maps are picked, a single map will be randomly selected and the match will begin.

Change You Can See

Today's update also includes several quality of life improvements, starting with blood and bullet impact visiblity. Blood is now much more bloody, and bullet impacts are far more impacty.

But wait, there's more! Crosshairs have gotten a significant upgrade with new shapes and other features, so check out the new Crosshair/Scopes settings and create the custom crosshair of your dreams. Also, Clan Tags are back! Select one of your Steam Groups in your player profile and you'll see your clan tag appear next to your name wherever you play.

Change You Can't See (or Hear)

There are some gameplay adjustments in today's update to add a bit of stealth to your game-time decisions. Reloading can now be performed silently (by holding the reload key), but with a cost--silent reloads take quite a bit longer. And for those of you who love scoping your scoped weapons, you'll now be perfectly silent when you unscope, as nature intended.

Starjunk 95

There's a new Music Kit in town, featuring the sounds of Starjunk 95. Experience music from the grooviest station in the galaxy, available now!

Read the post on Steam. Text as Steam's news feed serves it.

How these reads work

How to read the number

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The read compares the market index's median over the seven UTC days after the post with the seven days before it, the post's own day left out, and needs at least three published days on each side. The same measure taken on every day of the series is the drift a typical week shows; a read inside that drift is the market doing what it was doing. Neither is proof the post moved anything. The composite is on the market report, every basket under the indexes, and every update is on one list.

How the move is measured

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Each venue's daily asks, the last snapshot before the post against the latest one: per venue the trimmed mean change over every name priced on both days, then the mean over the venues. The trend is the same slice's move over the week before the post, scaled to the same number of days. Names counts a name once per venue. A slice with fewer than 20 names on a venue skips that venue.